home        company        products        news        sales        customers        contact        support       
 

Preview

 
Overview   
PA Commentator   
PA Preview    
Composer   
Generator   
LipSync   
PA Studio    
PA Engine    

 

 Recorded dialogue is often only added late in a game’s development and this can make it difficult to design, pace and test scenes in the earlier stages of production

 PA Preview addresses this problem by providing a comprehensive system for automatically generating the dialogue

 Preview works by using Phonetic Arts state of the art Generator technology. This can take any written sentence and generate its spoken equivalent

 

“We used PA Preview extensively as part of the alpha testing for Enslaved. It worked amazingly well and allowed us to do a full alpha-testing program with voices”

Tom Colvin Audio Director  Ninja Theory

“Many games today are developed under intense time pressure and rapid production cycles. PA Preview has been invaluable to us, and meant we could get convincing dialog much earlier than normal with our tight scheduling requirements. This allowed us to jump ahead in our production schedule without waiting on studio time or or talent availability for pick-ups.”

Jesse Joudrey CTO  A.C.R.O.N.Y.M Games

“Our Developers typically don’t get any audio, now they can not only hear the dialogue at every stage of development, they can make changes they need for a scene straight away”

Chris Nutall CTO  nDreams

Use Our Voices

 PA Preview comes with a set of standard game character voices; with these you can be up and generating in-game dialog straight away

 We have characters ranging from secret agents, fantasy princesses, sports commentators and many more. Here are some examples:

   Dirk:          

   Riawenna

   Jasper      

Use Your Own Voices

 If you already have some recordings of a character (for example from a previous game) you can use PA Adapt to adapt our voices to sound like your character

 Using as little as 200 lines, you can adapt the core voices and create as many new voices as you wish

Control Expression

 Our copycat facility gives developers the ability to make lines sound exactly as they want.

 Simply record the line yourself, and copycat generate the  speech in the characters voice, but using your tone and inflection.

 Script writers can use this to give a guide as to how they eventually want the lines to sound in the game.

 You can speed up and slow down the speech to suit the pace of the game

BUT CAN’T I JUST USE AN OFF THE SHELF TEXT-TO-SPEECH SYSTEM TO DO THIS?

Yes - but then your dialog will sound just like an off the shelf text-to-speech system!

Advantages of Preview

 Voices that can sound lively or animated like the final characters in a game

 Using PA Adapt, use existing recordings to make the voices sound like the character voices that will finally be used

 Control expression: our patented Copycat technology allows you to speak a line in any style you want and Preview will copy that style but speak it with the voice of the character

 Ensure all the character names and places are pronounced correctly

Operation

 Offline: Preview can be run in PA Studio, our powerful speech development environment. Simply load in the script, process the lines and save the generated audio for inclusion in the game as assets.

 In-game: run Preview live in the game; simply make the lines available to PA Engine and it will generate and stream the audio as needed.

Benefits

 Create lines of dialog at any stage in game development

 Allow script edits to be instantly loaded into the game

 Ability to handle an unlimited number of different voices

 

 

 

 

Composer

Create new dialog – in game or offline,
without making new recordings

Work faster with new timesaving features

see how >>

 

 

 

Customers

Phonetic Arts. Copyright 2010. All rights reserved   Designed by 2idesign Ltd