PA Commentator
Commentary in games
Good commentary in a sports game is vital to creating immersion and all of today’s best games
developers devote great time and attention to the production of believable commentary
Most often though the commentary is straight playback of recorded lines
No matter how many lines are recorded, it is impossible to achieve the fluid combination of player
names, team names and game play that occurs in real television commentary
Our solution: PA Commentator
PA Commentator works by using existing lines of recorded commentary to make new, virtual lines
Our patented PhonemeBlending technology uses signal processing, sophisticated phonetic models and linguistic algorithms to ensure that the process is reliable and completely automatic
The virtual lines sound perfectly natural and are indistinguishable from the originals
The power of new combinations

A simple calculation for lines involving 2 players shows we can now create 500 players x 500 players x 200 carrier sentences = 50 million unique sentences.
When we apply the same calculations to teams, scores, stadiums and so on we have a system where we generate literally billions of new lines of virtual commentary.
Features
Extensive GUI development environment that allows
you to:
– organize and manage the recorded lines in a way that shows players, teams and moves
– batch generate millions of new virtual lines
– store virtual lines as audio or composer instructions
– Preview all results for quality assurance
– Phonetically label all natural lines, to generate highly accurate word and phoneme boundaries in the data, completely automatically
Create natural variety using the Prosody morpher which alters the tone and inflection of natural and virtual lines to alleviate the effects of repetition
compact in-game engine which integrates with audio engines and game AI to select and compose the virtual line from the composer instructions
Runs on Xbox 360, Playstation 3 and PC
Benefits
Millions of lines of extra dialog with negligible extra memory requirement
OFFLINE use:
Create as many extra lines of dialogue as you want and include them as audio assets in the game just as with normal lines
IN GAME use:
Generate millions of composer instruction assets off line and include in game with minimal extra memory required.
During play, use the instruction assets to dynamically create the virtual lines from the real lines
All processes completely automatic; no hand marking or editing of recordings needed
No special script or recordings required, you can use PA Commentator directly on your existing recordings
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