home        company        products        news        sales        customers        contact        support       
 

Commentator

 
Overview   
PA Commentator   
PA Preview    
Composer   
Generator   
LipSync   
PA Studio    
PA Engine    

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


All these examples have been

    created using

    PA Commentator. 

  

   Click on each sentence to listen to
   the result

 

PA Commentator

Commentary in games

 Good commentary in a sports game is vital to creating immersion and all of today’s best games
developers devote great time and attention to the production of believable commentary

 Most often though the commentary is straight playback of recorded lines

 No matter how many lines are recorded, it is impossible to achieve the fluid combination of player
names, team names and game play that occurs in real television commentary

Our solution: PA Commentator

 PA Commentator works by using existing lines of recorded commentary to make new, virtual lines

 Our patented PhonemeBlending technology uses signal processing, sophisticated phonetic models and linguistic algorithms to ensure that the process is reliable and completely automatic

 The virtual lines sound perfectly natural and are indistinguishable from the originals

The power of new combinations

 A simple calculation for lines involving 2 players shows we can now create 500 players x 500 players x 200 carrier sentences = 50 million unique sentences.

 When we apply the same calculations to teams, scores, stadiums and so on we have a system where we generate literally billions of new lines of virtual commentary.

 

Steve Borthwick to Scott Macleod and good backup work by Jonathan Thomas
Good work by France, Nikki Walker tackled by Alasdair Strokosch
Support from Smith
Puricelli cuts infield, tackled by Bracken
Domingo keeps that one infield
Geordan Murphy cuts back to where the green shirts are waiting


Features

 Extensive GUI development environment that allows
you to:
– organize and manage the recorded lines in a way that shows players, teams and moves
– batch generate millions of new virtual lines
– store virtual lines as audio or composer instructions
– Preview all results for quality assurance
– Phonetically label all natural lines, to generate highly accurate word and phoneme boundaries in the data, completely automatically

 Create natural variety using the Prosody morpher which alters the tone and inflection of natural and virtual lines to alleviate the effects of repetition

 compact in-game engine which integrates with audio engines and game AI to select and compose the virtual line from the composer instructions

  Runs on Xbox 360, Playstation 3 and PC

Benefits

 Millions of lines of extra dialog with negligible extra memory requirement

 OFFLINE use:
Create as many extra lines of dialogue as you want and include them as audio assets in the game just as with normal lines

 IN GAME use:
Generate millions of composer instruction assets off line and include in game with minimal extra memory required.
During play, use the instruction assets to dynamically create the virtual lines from the real lines

 All processes completely automatic; no hand marking or editing of recordings needed

 No special script or recordings required, you can use PA Commentator directly on your existing recordings

 

 

 

 

Preview

Create all your dialog offline,
in your authentic character voices

Work faster with new timesaving features

see how >>

 

 

 

Customers

Phonetic Arts. Copyright 2010. All rights reserved   Designed by 2idesign Ltd