| Products Phonetic
Synthesizer
The Phonetic Synthesizer allows you to generate
highly natural speech that can say anything. With the Phonetic
Synthesizer, there is no need to store recorded speech samples
on disk; all the speech in the game can be generated on the
fly. Because the speech can be generated dynamically, you
can make the characters in the game genuinely respond to the
action by talking about what is actually going on rather than
have to resort to a few stock phrases. Using the Phonetic
Voice Building tool you can add new voices, or use your current
speech samples as the basis of a new voice in the Phonetic
Synthesizer. The speech produced sounds natural and full of
character; in shooters you can voice gangsters, cops or soldiers
each in their own style; in sports games you can create genuinely
live commentary that responds to the game, mentions players
by name and talks about the actual game unfolding. The Phonetic
Synthesizer runs in the game itself and requires very little
in the way of memory or CPU. As everything is generated on
the fly, an unlimited number of speech samples can be produced
with no additional memory use.
Phonetic
Morpher
The Phonetic Morpher allows you to modify
natural or synthetic speech to create a rich variety of effects.
The speaker morpher allows you to change a speech sample by
mimicking changes in the physical characteristics of the original
speaker; in this way you can make one sample sound as if it
was spoken by a whole range of people. Alternatively, the
Prosody Morpher maintains a speaker’s characteristics,
but allows you to make many subtly different versions of the
same sentence, changing inflection, emphasis and style. This
allows you to avoid the annoying repetition often found in
games because of memory constraints or development budgets.
The Phonetic Morpher can be integrated into the game and work
on the speech generated by the Synthesizer, or normal speech
stored on disk. In this way, a whole range of unique sounding
characters can be generated live within the game, without
any additional memory overhead. The Phonetic Morpher can also
of course be used offline, if a developer simply wants different
versions of some speech they have already recorded.
Phonetic LipSync
The Phonetic LipSync provides accurate timing
information to drive facial animation. By using sophisticated
phonetic alignment technology, it can determine where each
word, syllable and phoneme starts and stops in any speech
sample. This can be used on natural speech samples or driven
by the output of the Phonetic Synthesizer or Phonetic Morpher.
Achieving realism in facial animation is one of the hardest
challenges in games today, and the Phonetic LipSync helps
solve many of the problems by providing extremely accurate
and detailed information on the timing of speech. As with
all products in the Phonetic Arts range, the Phonetic Lip
Sync works within the game engine allowing lip syncing on
the fly.
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